Illustration work centered on atmosphere, lighting, and environment design.
Flexible in style, exploring mood, color, and composition to support storytelling.

I’m a self-taught illustrator, mainly focused on atmosphere, composition, and building mood through my work. I like exploring different styles and figuring things out through practice.I also graduated in Virtual Production in Media, where I worked on scene development, lighting, and building environments. I’m comfortable adapting to different tools and workflows depending on the project.
They said our office is haunted - Set Simulation
Apocalyptic City
Inside the Noise student short film - Background for LED wall
Sci-fi Laboratory
Local Industrial Harbour
Environment work focused on lighting, composition, and spatial storytelling.Scenes are assembled and developed with attention to mood, scale, and camera framing, with experience in production-based setups and virtual production workflows.
Unreal Engine - Autodesk Maya - Blender - Substance Painter