Quin Nguyen

Digital Artist

Illustration work centered on atmosphere, lighting, and environment design.
Flexible in style, exploring mood, color, and composition to support storytelling.

About

I’m a self-taught illustrator, mainly focused on atmosphere, composition, and building mood through my work. I like exploring different styles and figuring things out through practice.I also graduated in Virtual Production in Media, where I worked on scene development, lighting, and building environments. I’m comfortable adapting to different tools and workflows depending on the project.

Illustration

My work maily uses bold color, lighting, and composition to create mood-driven scenes.I often combine character-focused illustration with environmental elements, using perspective and framing to build a strong sense of space and depth.

Adobe Photoshop - Clip Studio Paint

Design

Design work focused on function, form, and visual clarity.
Each concept is developed through research, exploration, and refinement.

Adobe Photoshop - Clip Studio Paint

Gun Design

Nursing Robot Character Design

Tilemap & Sprite Design

Bobby Go! - Platform Game Design

School Project Character Design

They said our office is haunted - Set Simulation

Apocalyptic City

Inside the Noise student short film - Background for LED wall

Sci-fi Laboratory

Local Industrial Harbour

3d Environment Art

Environment work focused on lighting, composition, and spatial storytelling.Scenes are assembled and developed with attention to mood, scale, and camera framing, with experience in production-based setups and virtual production workflows.

Unreal Engine - Autodesk Maya - Blender - Substance Painter

Contact

Open to freelance, collaborations, and opportunities.
Feel free to reach out via email: [email protected] or connect through Socials and LinkedIn.